Knowledge Base
Find answers to frequently asked questions about our services, products, and processes.
What 3D file formats does Augmento support?
Augmento supports all major 3D formats: GLTF/GLB (recommended for WebAR — lightweight, web-optimized), USDZ (Apple's AR format for iOS Quick Look), FBX and OBJ (for asset import and conversion), and standard image/video formats for textures and 2D overlays. Our pipeline automatically optimizes 3D models for mobile performance — compressing textures, reducing polygon counts, and generating LODs (Levels of Detail) for smooth 60fps rendering.
How does Augmento ensure AR experiences perform well on all devices?
Performance is critical for AR. Augmento uses several optimization strategies: automatic 3D model compression and LOD generation, adaptive quality scaling based on device GPU capabilities, lazy loading of assets (only downloading what the user needs), edge-cached CDN delivery for sub-100ms asset loading, efficient WebGL rendering pipelines, and frame rate monitoring with automatic quality fallbacks. We target 60fps on mid-range devices from the last 3 years.
How to optimize a large 3D real estate Gaussian Splat model to load faster on mobile browsers?
Gaussian Splatting models can be massive. Optimize by: reducing splat count through decimation while preserving visual quality, implementing level-of-detail (LOD) streaming that loads nearby detail first, compressing the point cloud data with quantization, and using progressive loading so users see a coarse preview within seconds while full detail streams in the background. Three.js and custom WebGL shaders are the primary tools for browser-based splat rendering.